Status Effects
Status Effects are buffs and debuffs that describe the state of your character. You have to manage your character's needs, wounds from combat and his psyche so that he can continue adventuring. Character that is unhurt, well fed and healthy will perform better than a character that is hurt, hungry and ill. Status Effects can have beneficial effects, detrimental effects or both.
Status Effect types
- Physical - these affect your physical body and its functions, like Sturdiness
- Wound - a subcategory of physical Status Effects that only appears on Injuries
- Lingering - a subcategory of physical Status Effects that only appears on Bleeding
- Magical - these are magical in nature and can have various effects, like Stone Skin or Seal of Power
- Mental - these affect your mind and can also have various effects, like Vigor or Sleep
- State - these represent your current state of mind, like Optimism or Despair
- Condition - these represent your vitals, like Satiety or Terrible Thirst
Condition type is only important for certain effects, for example Coma prevents any Mental conditions from being applied.
Status Effect mechanics
- Some Status Effects are tied to their corresponding Attributes & Stats which can change automatically each turn, like Hunger or Thirst.
- Some Status Effects require certain criteria being met before appearing, like the Psyche Status Effects.
- Some Status Effects will only appear as an extra result from another action. For example stepping into a burning tile can cause Burning.
- Some Status Effects will heal themselves over time, like Injuries. Resting or sleeping in the Inn can speed up the process.
- However, some Status Effects can also become worse on their own, namely Poison and Burning. The effect you already have will gain longer duration. If unlucky, a worsening Status Effect can lead to the death of your character, so it's important to cure bad Status Effects quickly by using Consumables.
- Maladies are currently not in the game and will most likely be tied to the Immunity attribute.
Status Effect sources
Most Status Effects can only come from a limited amount of sources, therefore their sources are a good way to distinguish between different Status Effects. Possible Status Effect sources are listed in the table below:
Health system | Skills | Environment | Consumables | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hunger | Thirst | Pain | Injury | Intoxication | Psyche | Maladies | Player skills | Enemy skills | Rain | Fire | Blessing | Potions | Medicine | Ingredients |
List of Status Effects
- Abasa
- Acid Bath
- Adrenaline Rush
- Against the Odds
- Al'qud Aftermath
- Al'qud
- Bad Trip Aftermath
- Bad Trip
- Battle Rage
- Bestial Rage
- Binding Sigil
- Bleeding
- Blessing
- Blindness
- Blood Craze
- Blood Oath
- Body Aches
- Brace for Impact!
- Burning
- Clear Vision
- Coma
- Concentration
- Confusion
- Coughing
- Covered in Alcohol
- Covered in Oil
- Crimson Gift
- Curse of Agony
- Curse of Decay
- Daze
- Dead or Alive
- Deadly Intoxication
- Deadly Premonition
- Defensive Tactic
- Drunkenness
- Elusiveness
- Energy Drain
- Enough for Everyone
- Exceptional Precision
- Exhaustion
- Feast of Steel
- Fencer's Stance
- Freezing Stiff
- Gaping Wound
- Hammer and Anvil
- Hangover
- Hold the Line!
- Hornet Honey Aftermath
- Hornet Honey
- Hunger
- Hunter's Mark
- Immobilization
- Impulse
- Initiative Loss
- Intoxication
- Leech Therapy
- Life Drain
- Mark of the Feast
- Massacre
- Medium Hand Injury (Stabilized)
- Medium Hand Injury
- Medium Head Injury (Stabilized)
- Medium Head Injury
- Medium Leg Injury (Stabilized)
- Medium Leg Injury
- Medium Paw Injury (Stabilized)
- Medium Paw Injury
- Medium Torso Injury (Stabilized)
- Medium Torso Injury
- Mighty Swing
- Minor Hand Injury (Stabilized)
- Minor Hand Injury
- Minor Head Injury (Stabilized)
- Minor Head Injury
- Minor Leg Injury (Stabilized)
- Minor Leg Injury
- Minor Paw Injury (Stabilized)
- Minor Paw Injury
- Minor Torso Injury (Stabilized)
- Minor Torso Injury
- Mountain of Flesh
- Murk
- Net
- Nikkaf Aftermath
- Nikkaf
- Offensive Tactic
- Pain Shock
- Pain
- Painful Stabs
- Paregoric Aftermath
- Paregoric
- Parry
- Petrification
- Pikeman Stance
- Place of Power
- Poisoning
- Rampage
- Rapid Restoration
- Receptiveness
- Regroup
- Resonance
- Runic Empowerment
- Sacrificial Blood
- Satiety
- Seal of Electromancy
- Seal of Finesse
- Seal of Geomancy
- Seal of Power
- Seal of Pyromancy
- Seal of Reflection
- Seal of Shackles
- Seized Initiative
- Severe Hand Injury (Stabilized)
- Severe Hand Injury
- Severe Head Injury (Stabilized)
- Severe Head Injury
- Severe Intoxication
- Severe Leg Injury (Stabilized)
- Severe Leg Injury
- Severe Paw Injury (Stabilized)
- Severe Paw Injury
- Severe Torso Injury (Stabilized)
- Severe Torso Injury
- Shield Raised
- Sic!
- Sleep
- Soul Sacrifice
- Spectral Haunting
- Stagger
- Stardust
- Starvation
- Static Field
- Stolen Essence
- Stone Armor
- Stone Skin
- Striker Stance
- Strong Pain
- Stun
- Sturdiness
- Suppression
- Taking Aim
- Terrible Hunger
- Terrible Thirst
- Thirst for Battle
- Thirst
- Thrill of the Hunt
- Tiredness
- Troll Regeneration
- Unholy Blessing
- Unwavering Stance
- Unyielding Defense
- Vampiric Blood
- Vigor
- Vomiting
- Wanted: Attacked on Sight
- Wanted: Fine or Jail
- Weakness
- Weariness
- Web
- Wetness
- Will to Survive
- Willing Sacrifice
Page last edited during patch: 0.8.1.8
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