Enough for Everyone
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Enough for Everyone
Attack / Maneuver
- Requires dual weapons
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Attack / Maneuver
Type
Target Object
Range
1
Energy
10
Cooldown
4
- Requires dual weapons
Applies the target with "Enough for Everyone" and delivers a strike.
If there's more than one adjacent enemy, each target with this effect grants:
+5% Hands Efficiency
+10% Counter Chance
+10% Dodge Chance
-10% Damage Taken
While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.
The effect remains active until the target's death and while equipped with dual weapons.
If there's more than one adjacent enemy, each target with this effect grants:
+5% Hands Efficiency
+10% Counter Chance
+10% Dodge Chance
-10% Damage Taken
While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.
The effect remains active until the target's death and while equipped with dual weapons.
Applies the target with "Enough for Everyone" and delivers a strike.
If there's more than one adjacent enemy, each target with this effect grants:
+5% Hands Efficiency
+(PRC)% Counter Chance
+(AGL)% Dodge Chance
-(VIT)% Damage Taken
While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.
The effect remains active until the target's death and while equipped with dual weapons.
If there's more than one adjacent enemy, each target with this effect grants:
+5% Hands Efficiency
+(PRC)% Counter Chance
+(AGL)% Dodge Chance
-(VIT)% Damage Taken
While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.
The effect remains active until the target's death and while equipped with dual weapons.
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- Unlocked by reading Dual Wielding Treatise II or by spending 6 Attribute points into Strength, Agility or Perception.
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