Static Field
Jump to navigation
Jump to search
Static Field
Spell
Passive bonus:
+2.5% Electromantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
Spell
Type
No Target
Energy
26
Cooldown
12
Backfire Chance
15
Modified by: Magic Power, Electromantic PowerApplies all Resonating targets within Vision with the effect of "Static Field" for 5 turns.
Each turn the static field's area of effect:
Has 10% chance to apply immobilization.
Deals 2 Shock Damage to the effect's main target and everyone adjacent to it, except the caster, applying them with -4% Shock Resistance for 10 turns (This effect stacks up to 5 times). Immobilized targets receive double damage.
Each turn the static field's area of effect:
Has 10% chance to apply immobilization.
Deals 2 Shock Damage to the effect's main target and everyone adjacent to it, except the caster, applying them with -4% Shock Resistance for 10 turns (This effect stacks up to 5 times). Immobilized targets receive double damage.
Applies all Resonating targets within Vision with the effect of "Static Field" for 5 turns.
Each turn the static field's area of effect:
Has (10 * ((Magic_Power + Electromantic_Power) / 100))% chance to apply immobilization.
Deals ((2 * (1 + (Electromantic Power / 100)) * Magic Power) / 100) Shock Damage to the effect's main target and everyone adjacent to it, except the caster, applying them with -4% Shock Resistance for 10 turns (This effect stacks up to 5 times). Immobilized targets receive double damage.
Each turn the static field's area of effect:
Has (10 * ((Magic_Power + Electromantic_Power) / 100))% chance to apply immobilization.
Deals ((2 * (1 + (Electromantic Power / 100)) * Magic Power) / 100) Shock Damage to the effect's main target and everyone adjacent to it, except the caster, applying them with -4% Shock Resistance for 10 turns (This effect stacks up to 5 times). Immobilized targets receive double damage.
Passive bonus:
+2.5% Electromantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
- Unlocked by reading Electromantic Treatise II or by spending 6 Attribute points into Agility or Willpower.
|