Outlaw

From Stoneshard wiki
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Outlaw
Level 8 Human
Outlaw
Health: 100
Energy: 100

Damage
18 Piercing

Protection
Head 0
Body 4
Arms 3
Legs 3

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%

Defensive stats
Block Chance 0%
Bleed Res. 15%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 5%
Move Res. 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 7
Accuracy 25%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 10%

Attributes
STR: 8
AGL: 10
PRC: 16
VIT: 10
WIL: 8

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

Show moreShow less
Highwaymen firmly follow one simple rule: shoot first, ask questions later.


Outlaw
Level 8 Human
Outlaw (Melee)
Health: 100
Energy: 100

Damage
15 Piercing

Protection
Head 0
Body 4
Arms 3
Legs 3

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%

Defensive stats
Block Chance 0%
Bleed Res. 15%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 5%
Move Res. 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 0%

Attributes
STR: 8
AGL: 10
PRC: 16
VIT: 10
WIL: 8

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

Show moreShow less
Highwaymen firmly follow one simple rule: shoot first, ask questions later.
Highwaymen firmly follow one simple rule: shoot first, ask questions later.

Skills

SkillBasic StatsDescription
Long Shot
Long Shot
Attack
Type:
Target Tile
Energy:
14
Cooldown:
12
Takes a shot with +2 Range.

Each tile of distance to the target grants the shot +1.5% Weapon Damage, +0.8% Armor Penetration, and +2.3% Bodypart Damage.

If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns.
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates the following effect for the next turn:

+60% Accuracy
+10% Weapon Damage.

For each enemy within 4 tiles additionally grants the effect:

+25% Knockback Chance
+25% Immobilization Chance
+25% Stagger Chance

Removes the effect if not equipped with a ranged weapon.

Description

Stronger than Poachers, yet still weak.

Outlaws have a limited range, accuracy, and mobility and are not a big threat in physical combat.

Their arrows will hit you and their allies almost as often.

Still, they are never alone, and in large groups even weak Outlaws can kill careless mercenaries.


Tactics

Warriors, that prefers fighting in range can easily outrange them.

Just make sure you don't run into a bigger threat by staying away from this Brigants.


Catching them can be a bit annoying as they will keep their distance.

If the Outlaws attack you along with their companions, try to maneuver in such a way that there is another enemy between you and the Outlaw.

The arrows can hit them instead of you.

Or may use abilities like Dash to get close.

You can also hide behind bushes or trees, and when this Brigand runs out of arrows - he will attack you at close range.

Possible Loot

Weapons

Tools

See also