Phantasm

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Phantasm
Phantasm
Spell
44 Icon skill energycost.png 24 Icon skill cooldown.png

Type
Target Point
Range
2
Backfire Chance
30

Modified by: Magic Power, Arcanistic Power, Perception,
Willpower, Backfire Chance, Miracle Chance,
Miracle Potency, Bonus Range
Summons a Phantasm on the targeted tile, which persists for 8 turns.

Each turn, the Phantasm deals 22 Arcane Damage to a random adjacent enemy with 57.5% Accuracy, 10% Armor Penetration, 7.5% Crit Chance and 72.5% Crit Efficiency.

The offensive capabilities and Max Health of the Phantasm change dynamically depending on the caster's stats, reducing with distance to the caster. The Phantasm can move within 2 tiles of its summoning or teleportation spot, is immune to all effects (except "Stasis" and "Wormhole"), and replenishes Health upon taking Arcane Damage.

The Phantasm has access to the following abilities: "Arcane Tether", which pulls the enemies in, "Mana Siphon", which steals Energy, and "Consonance", which prolongs its summoning duration.

Teleporting the Phantasm instantly refreshes all its cooldowns.

Passive bonus:
+1% Backfire Chance of other Magic Schools' spells

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Page last edited during patch: 0.9.3.6 | Data Page last updated in: 0.9.3.9