Earthquake
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Earthquake
Spell
Modified by: Magic Power, Geomantic Power, Bonus Range, Willpower
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
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Spell
26
12 
Type
Target Object
Range
5
Backfire Chance
40
Armor Penetration
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Modified by: Magic Power, Geomantic Power, Bonus Range, Willpower
Destroys the chosen runic boulder, creating an earthquake in a 5x5 tile area, which persist for 8 turns.
Remaining in the earthquake:
Deals 3 Crushing Damage
Burns 3% Max Energy (but no more than 10)
Has 5% chance to cause Daze for 3 turns
Applies with -5% Control Resistance and -10% Move Resistance (the effect stacks and persists until the spell expires)
Remaining in the earthquake:
Deals 3 Crushing Damage
Burns 3% Max Energy (but no more than 10)
Has 5% chance to cause Daze for 3 turns
Applies with -5% Control Resistance and -10% Move Resistance (the effect stacks and persists until the spell expires)
Destroys the chosen runic boulder, creating an earthquake in a 5x5 tile area, which persist for 8 turns.
Remaining in the earthquake:
Deals (3 * (Magic Power + Geomantic Power) / 100) Crushing Damage
Burns (3 * (Magic Power + Geomantic Power) / 100 * Max Energy / 100)% Max Energy (but no more than WIL)
Has (5 * (Magic Power + Geomantic Power) / 100)% chance to cause Daze for 3 turns
Applies with -5% Control Resistance and -10% Move Resistance (the effect stacks and persists until the spell expires)
Remaining in the earthquake:
Deals (3 * (Magic Power + Geomantic Power) / 100) Crushing Damage
Burns (3 * (Magic Power + Geomantic Power) / 100 * Max Energy / 100)% Max Energy (but no more than WIL)
Has (5 * (Magic Power + Geomantic Power) / 100)% chance to cause Daze for 3 turns
Applies with -5% Control Resistance and -10% Move Resistance (the effect stacks and persists until the spell expires)
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
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Daze is calculate after target's resistances are lowered by this Spell.
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.3.9
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