Difference between revisions of "Brigand Geomancer"

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==Skills==
==Skills==
{{Skill list|Stone Armor|Boulder Toss|Stone Spikes|Runic Boulder}}
{{Skill list||||}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Stone Armor}}
{{SkillTable/row|Boulder Toss}}
{{SkillTable/row|Stone Spikes}}
{{SkillTable/row|Runic Boulder}}
{{SkillTable/end}}


==Possible Loot==
==Possible Loot==

Revision as of 05:13, 4 January 2023


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Brigand Geomancer
Tier 4 Human
Brigand Geomancer
Health: 115
Energy: 155

Damage
23 Crushing
3 Arcane

Protection
Head 3
Body 6
Arms 5
Legs 5

Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%
Nature 30%
Fire 30%
Frost 30%
Shock 30%
Poison 30%
Caustic 30%
Magic 30%
Unholy 30%
Arcane 45%
Sacred 30%
Psionic 30%

Defensive stats
Block Chance 12%
Bleed Res. 15%
Pain Res. 10%
Block Power 19
Control Res. 5%
Fortitude 0%
Dodge Chance 25%
Move Res. 5%
Crit Avoidance 25%

Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 20%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 20%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 12%
Stagger Chance 20%
Magic Power 140%
Armor Pen. 5%
Bodypart Dmg 5%

Attributes
STR: 11
AGL: 11
PRC: 18
VIT: 14
WIL: 18

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

Show moreShow less
Not every sorcerer manages to find a place at the Academy or in a noble court, which often leads them down the path of crime.
Some sorcerers fail to find their place at the noble court, ending up as criminals.

Skills

SkillBasic StatsDescription
Stone Armor
Stone Armor
Spell
Type:
No Target
Energy:
18
Cooldown:
16
Activates "Stone Armor" for 4 turns (+4 turns for each stack of "Runic Empowerment"):

+15% Physical Resistance
+20% Nature Resistance
+15% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance

When the effect expires or is activated again, the armor explodes, dealing 6 Arcane and 4 Crushing Damage to all adjacent targets, and with 50% chance Knocking them back.

The Crushing Damage increases by 100% for each strike or shot recieved over the course of the effect (but no more than 30).

Summoning runic boulders prolongs the effect's duration by 2 turns.
Boulder Toss
Boulder Toss
Spell
Type:
Target Tile
Range:
5
Energy:
64
Cooldown:
28
Throws the chosen runic boulder at a targeted tile, dealing 12 Crushing and 6 Arcane Damage.

Hitting the target with 70% chance knocks it back and with 15% chance Stun or Daze.
Stone Spikes
Stone Spikes
Spell
Type:
Target Object
Range:
5
Energy:
24
Cooldown:
12
Destroys the chosen runic boulder, dealing 12 Piercing and 3 Crushing Damage to all tiles adjacent to it, and with 40% chance knocks the affected targets back.

Then, if the adjacent tiles are empty, summons stone spikes on them, which persist for 8 turns.

The spikes' Durability depends on the caster's Max Energy.
Runic Boulder
Runic Boulder
Spell
Type:
Target Tile
Range:
5
Energy:
6
Cooldown:
4
Summons a runic boulder on the targeted tile, dealing 4 Arcane Damage to every enemy adjacent to it and with 75% chance knocking them back.

Each boulder grants the caster 1 stack of "Runic Empowerment":

+5% Magic Power
+10% Geomantic Power
-10% Abilities Energy Cost
-3 Energy Replenishment

Only 3 boulders can be summoned simultaneously, and their Durability depends on the caster's Max Energy.

Boulders falls apart when they leave the caster's Vision or if the caster runs out of Energy.

When a boulder is destroyed by enemies, Confuses the caster for 4-6 turns and deals 4 Arcane Damage to them.

Possible Loot

Weapons

Books

Scrolls

Medicine

See also


Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.3.9