Difference between revisions of "Brigand Geomancer"
Jump to navigation
Jump to search
Brigand Geomancer
Tier 4 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
Lucid Tavi (talk | contribs) (→Skills: Added Step Aside!, Rune of Binding, Battle Trance and Now or Never) |
Lucid Tavi (talk | contribs) m (→Possible Loot: Removed Conjurer Staff with dead link. Added Hexer Staff and Carved Topaz Amulet) |
||
| Line 18: | Line 18: | ||
==Possible Loot== | ==Possible Loot== | ||
Weapons | Weapons | ||
*[[ | *[[Hexer Staff]] | ||
*[[Reinforced Staff]] | *[[Reinforced Staff]] | ||
| Line 24: | Line 24: | ||
*[[Pyromantic Treatise III]] | *[[Pyromantic Treatise III]] | ||
*[[Electromantic Treatise III]] | *[[Electromantic Treatise III]] | ||
Jewelry | |||
*[[Carved Topaz Amulet]] | |||
Scrolls | Scrolls | ||
Revision as of 22:57, 15 December 2023
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Brigand Geomancer
Tier 4 Human
Health: 115
Energy: 155
Damage
23 Crushing
3 Arcane
Protection
Head 3
Body 6
Arms 5
Legs 5
Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%
Nature 30%
Fire 30%
Frost 30%
Shock 30%
Poison 30%
Caustic 30%
Magic 30%
Unholy 30%
Arcane 45%
Sacred 30%
Psionic 30%
Defensive stats
Block Chance 12%
Bleed Res. 15%
Pain Res. 10%
Bleed Res. 15%
Pain Res. 10%
Block Power 19
Control Res. 5%
Fortitude 0%
Control Res. 5%
Fortitude 0%
Dodge Chance 25%
Move Res. 5%
Crit Avoidance 25%
Move Res. 5%
Crit Avoidance 25%
Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 20%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 20%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 20%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 20%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 12%
Stagger Chance 20%
Magic Power 140%
Armor Pen. 5%
Bodypart Dmg 5%
Fumble Chance 12%
Stagger Chance 20%
Magic Power 140%
Armor Pen. 5%
Bodypart Dmg 5%
Attributes
STR: 11
AGL: 11
PRC: 18
VIT: 14
WIL: 18
Miscellaneous
Faction: Brigand
Size: medium
XP: 80
Show moreShow less
Not every sorcerer manages to find a place at the Academy or in a noble court, which often leads them down the path of crime.
| “ | Some sorcerers fail to find their place at the noble court, ending up as criminals. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Runic Boulder | Spell Type: Target Tile Range: 5 Energy: 6 Cooldown: 4 | Summons a runic boulder on the targeted tile, dealing 4 Arcane Damage to every enemy adjacent to it and with 75% chance knocking them back. Each boulder grants the caster 1 stack of "Runic Empowerment": +5% Magic Power +10% Geomantic Power -10% Abilities Energy Cost -3 Energy Replenishment Only 3 boulders can be summoned simultaneously, and their Durability depends on the caster's Max Energy. Boulders falls apart when they leave the caster's Vision or if the caster runs out of Energy. When a boulder is destroyed by enemies, Confuses the caster for 4-6 turns and deals 4 Arcane Damage to them. |
| Stone Armor | Spell Type: No Target Energy: 18 Cooldown: 16 | Activates "Stone Armor" for 4 turns (+4 turns for each stack of "Runic Empowerment"): +15% Physical Resistance +20% Nature Resistance +15% Magic Resistance +20% Bleed Resistance +20% Move Resistance +20% Control Resistance When the effect expires or is activated again, the armor explodes, dealing 6 Arcane and 4 Crushing Damage to all adjacent targets, and with 50% chance Knocking them back. The Crushing Damage increases by 100% for each strike or shot recieved over the course of the effect (but no more than 30). Summoning runic boulders prolongs the effect's duration by 2 turns. |
| Stone Spikes | Spell Type: Target Object Range: 5 Energy: 24 Cooldown: 12 | Destroys the chosen runic boulder, dealing 12 Piercing and 3 Crushing Damage to all tiles adjacent to it, and with 40% chance knocks the affected targets back. Then, if the adjacent tiles are empty, summons stone spikes on them, which persist for 8 turns. The spikes' Durability depends on the caster's Max Energy. |
| Boulder Toss | Spell Type: Target Tile Range: 5 Energy: 64 Cooldown: 28 | Throws the chosen runic boulder at a targeted tile, dealing 12 Crushing and 6 Arcane Damage. Hitting the target with 70% chance knocks it back and with 15% chance Stun or Daze. |
| Step Aside! | Attack / Charge Type: Target Object Range: 3 Energy: 16 Cooldown: 12 | Performs a charge towards the target and delivers a strike to all adjacent tiles with +20% Weapon Damage and +60% Knockback Chance. Reduces the ability tree's cooldowns and cooldowns of all spells by 2 turns for each enemy knocked back by the strike. |
| Rune of Binding | Passive | Summoning a {{|runic boulder}} grants +7.5% Energy Restoration for 5 turns and reduces the ability tree's cooldowns for 1 turn for each stack of "Runic Empowerment". |
| Battle Trance | Passive | If there are enemies within vision, using spells grants +8% Weapon Damage and +3% Crit Chance for 10 turns. Each recieved strike or shot (including misses) grants -3% Damage Taken and -3% Backfire Chance for 10 turns. Both effects stack up to 5 times. |
| Now or Never | Passive | Full and partial dodges and blocks grant +10% Counter Chance and +10% Magic Power for 4 turns. Using spells grants +8% Dodge Chance and +8% Block Chance for 4 turns. Both effects stack up to 3 times. |
Possible Loot
Weapons
Books
Jewelry
Scrolls
Medicine
See also
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.3.9
| |||||







