Difference between revisions of "Template:SkillTable/row"

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(add the same check to text link below skill image)
(check for missing data in the list and for nonexisting page into variables + fix for previous edit)
 
(30 intermediate revisions by 3 users not shown)
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<includeonly>{{#vardefine:Skilltree|{{:Skill data|{{{1|}}}}}}}<!--
<includeonly>{{#vardefine:Skilltree|{{:Skill data|{{{1|}}}}}}}<!--
-->{{#vardefine:Modifiers|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Modifiers}}|{{:{{#var:Skilltree}}|{{{1}}}|Modifiers}}|}}}}<!--
-->{{#vardefine:Active|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Active}}|{{:{{#var:Skilltree}}|{{{1}}}|Active}}|}}}}<!--
-->{{#vardefine:Missing|{{#ifeq: {{#var:Skilltree}}|Skill data missing.|true|}}}}<!--
-->{{#vardefine:Exists|{{#ifexist: {{#var:Skilltree}}|true|}}}}<!--
--><tr>
--><tr>
<td align="center">[[File:{{{1}}}.png|center|link={{#ifeq: {{#var:Skilltree}}|Skill data missing.||{{{1}}}}}|{{{1}}}]]{{cl|{{:{{#var:Skilltree}}|{{{1}}}|Active}}|{{{1}}}|{{#ifeq: {{#var:Skilltree}}|Skill data missing.|{{{1}}}|{{#if:{{:{{#var:Skilltree}}|{{{1}}}|Name}}|{{:{{#var:Skilltree}}|{{{1}}}|Name}}|{{{1}}}}}}}}}</td><!--
<td align="center">[[File:{{{1}}}.png|center|link={{#ifeq: {{#var:Skilltree}}|Skill data missing.||{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{{1}}}/{{SUBPAGENAME}}}}}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{Translate|{{{1}}}|SkillNames}}]]<!--
-->{{#if: {{#var:Missing}}|[[{{{1}}}]]|{{#if: {{#var:Exists}}|{{cl|{{#var:Active}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{{1}}}/{{SUBPAGENAME}}}}|{{#if:{{:{{#var:Skilltree}}|{{{1}}}|Name}}|{{:{{#var:Skilltree}}|{{{1}}}|Name}}|{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{{1}}}|{{Translate|{{{1}}}|SkillNames}}}}<!-- end if -->}}<!-- end CL -->}}|[[{{{1}}}]]<!-- end if exists -->}}<!-- end if missing -->}}</td><!--
-->{{#if:{{#var:skill table hidebasicstats}}||<td><!--
-->{{#if:{{#var:skill table hidebasicstats}}||<td><!--
--- CHECK IF SKILL IS IN THE LIST ---
-->{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
-->{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
--- CHECK IF DATA PAGE EXISTS ---
-->{{#if: {{#var:Exists}}|<!--
-->{{#if: {{#var:Active}} | {{#switch: {{lc:{{#var:Active}}}}
| attack/charge = <div style="text-align: center;">{{c|Active|{{Translate|Attack|Properties}} / {{Translate|Charge|Properties}}}}</div>{{Clear}}
| attack/maneuver = <div style="text-align: center;">{{c|Active|{{Translate|Attack|Properties}} / {{Translate|Maneuver|Properties}}}}</div>{{Clear}}
| attack/spell = <div style="text-align: center;">{{c|Active|{{Translate|Attack|Properties}} / {{Translate|Spell|Properties}}}}</div>{{Clear}}
| #default = <div style="text-align: center;">{{c|{{#var:Active}}|{{ucfirst:{{Translate|{{#var:Active}}|Properties}}}}}}</div>{{Clear}}
}}}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Type}} | <div style="float: left">{{Translate|Type|Properties}}:</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Type}}|Properties}}</div>{{Clear}}}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Type}} | <div style="float: left">{{Translate|Type|Properties}}:</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Type}}|Properties}}</div>{{Clear}}}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Range}} | <div style="float: left">{{Translate|Range|Properties}}:</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Range}}|Properties}}</div>{{Clear}}}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Range}} | <div style="float: left">{{Translate|Range|Properties}}:</div><div style="float: right">{{:{{#var:Skilltree}}|{{{1}}}|Range}}</div>{{Clear}}}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Energy}} | <div style="float: left">{{Translate|Energy|Properties}}:</div><div style="float: right">{{:{{#var:Skilltree}}|{{{1}}}|Energy}}</div>{{Clear}}}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Energy}} | <div style="float: left">{{Translate|Energy|Properties}}:</div><div style="float: right">{{:{{#var:Skilltree}}|{{{1}}}|Energy}}</div>{{Clear}}}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Cooldown}} | <div style="float: left">{{Translate|Cooldown|Properties}}:</div><div style="float: right">{{:{{#var:Skilltree}}|{{{1}}}|Cooldown}}</div>{{Clear}}}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Cooldown}} | <div style="float: left">{{Translate|Cooldown|Properties}}:</div><div style="float: right">{{:{{#var:Skilltree}}|{{{1}}}|Cooldown}}</div>{{Clear}}}}<!--
-->{{#if:{{#var:skill table enemyskills}}||<!--
-->{{#if:{{#var:skill table enemyskills}}||<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Modifiers}} | <div style="float: left">{{Translate|Modified by|Properties}}:</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Modifiers}}|Properties}}</div>{{Clear}}}}<!--
-->{{#if: {{#var:Modifiers}} | <div style="float: left">{{Translate|Modified by|Properties}}:</div><div style="float: right">{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{#var:Modifiers}}|{{Translate|{{#explode:{{#var:Modifiers}}|, }}|Properties}}{{#if: {{#explode:{{#var:Modifiers}}|, |1}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |1}}|Properties}}}}{{#if: {{#explode:{{#var:Modifiers}}|, |2}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |2}}|Properties}}}}}}</div>{{Clear}}}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Requirements}} | <div align="left">{{C|Req|{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Requirements}}|Properties}}}}</div>}}}}</td>}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Requirements}} | <div align="left">{{C|Req|{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Requirements}}|Properties}}}}</div>}}}}<!--
-->|Data page [[Hive skill data]] doesn't exist.<br><br>Create it or fix change the page name in [[Skill data]].}}<!--
--- END CHECK IF DATA PAGE EXISTS ---
--></td>}}<!--
-->}}<!--
-->}}<!--
--><td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
--- END CHECK IF SKILL IS IN THE LIST ---
-->{{C|Gray|{{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Description}}|SkillDescription}}}}}}</td><!--
--- SKILL DESCRIPTION ---
-->{{#if:{{#var:skill table passivebonus}}|<td>{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue1}}|<br>{{C|Orange|{{Translate|Passive bonus|Properties}}:}}<br>{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue1}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus1}}|Properties}}{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue2}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue2}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus2}}|Properties}}}}{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue3}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue3}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus3}}|Properties}}}} }}</td>}}<!--
--- CHECK IF SKILL IS IN THE LIST ---
-->{{#if:{{#var:skill table hiddenbonus}}|<td>{{C|Gray|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue1}}|<br>{{C|Orange|{{Translate|Hidden bonus|Properties}}:}}<br>{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddentext1}}|{{:{{#var:Skilltree}}|{{{1}}}|Hiddentext1}}<br>}} {{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue1}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Hiddenbonus1}}|Properties}}{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue2}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue2}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Hiddenbonus2}}|Properties}}}} }} }}</td>}}<!--
--><td>{{#if: {{#var:Missing}}|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
-->{{#if:{{#var:skill table notes}}|<td>{{:{{{1}}}|Notes}}</td>}}<!--
--- CHECK IF DATA PAGE EXISTS ---
--></tr></includeonly><noinclude>{{doc}}[[Category:Templates]]</noinclude>
-->{{#if: {{#var:Exists}}|<!--
--- If second parameter was given, load Enemydesc, otherwise load Description ---
-->{{#if: {{{2|}}}|<!--
-->{{#ifeq:{{#switch: {{SUBPAGENAME}}
|row
|doc = {{PAGENAME}}
|#default = {{SUBPAGENAME}}
}}|{{PAGENAME}}|{{C|Gray|{{:{{#var:Skilltree}}|{{{1}}}|Enemydesc}}}}|{{C|Gray|{{Translate|{{{1}}}|EnemySkillDescription}}}}}}|<!--
-->{{#ifeq:{{#switch: {{SUBPAGENAME}}
|row
|doc = {{PAGENAME}}
|#default = {{SUBPAGENAME}}
}}|{{PAGENAME}}|{{C|Gray|{{:{{#var:Skilltree}}|{{{1}}}|Description}}}}|{{C|Gray|{{Translate|{{{1}}}|SkillDescription}}}}}}<!--
-->}}|Data page [[Hive skill data]] doesn't exist.<br><br>Create it or fix change the page name in [[Skill data]].}}<!--
--- END CHECK IF DATA PAGE EXISTS ---
-->}}</td><!--
--- END CHECK IF SKILL IS IN THE LIST ---
--- SKILL PASSIVE BONUS ---
-->{{#if:{{#var:skill table passivebonus}}|<td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue1}}|{{C|Orange|{{Translate|Passive bonus|Properties}}:}}<br><!--
-->{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue1}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus1}}|Properties}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue2}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue2}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus2}}|Properties}}}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Passivevalue3}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Passivevalue3}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Passivebonus3}}|Properties}}}} }} }}</td>}}<!--
--- SKILL HIDDEN BONUS ---
-->{{#if:{{#var:skill table hiddenbonus}}|<td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
-->{{C|Gray|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue1}}|{{C|Orange|{{Translate|Hidden bonus|Properties}}:}}<br><!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddentext1}}|{{:{{#var:Skilltree}}|{{{1}}}|Hiddentext1}}<br>}}<!--
--> <!--
-->{{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue1}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Hiddenbonus1}}|Properties}}<!--
-->{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue2}} |<br>{{:{{#var:Skilltree}}|{{{1}}}|Hiddenvalue2}} {{Translate|{{:{{#var:Skilltree}}|{{{1}}}|Hiddenbonus2}}|Properties}}}} }} }} }}</td>}}<!--
--- SKILL FORMULA DESCRIPTION ---
-->{{#if:{{#var:skill table formula}}|<td>{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|<!--
-->{{C|Gray|{{#if: {{:{{#var:Skilltree}}|{{{1}}}|Formuladesc}}|{{C|Orange|{{Translate|Formula|Properties}}:}}<br><!--
-->{{#ifeq:{{#switch: {{SUBPAGENAME}}
|row
|doc = {{PAGENAME}}
|#default = {{SUBPAGENAME}}
}}|{{PAGENAME}}|{{:{{#var:Skilltree}}|{{{1}}}|Formuladesc}}|{{Translate|{{{1}}}|SkillFormulaDescription}}}}<!--
-->}}}}}}</td>}}<!--
--- SKILL NOTES ---
-->{{#if:{{#var:skill table notes}}|<td>{{:{{#var:Skilltree}}|{{{1}}}|Notes}}</td>}}<!--
--- TABLE ROW END ---
--></tr></includeonly><!--
--><noinclude>
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Undermine}}
{{SkillTable/row|Protect the Hive}}
{{SkillTable/row|Toxic Salvo}}
{{SkillTable/row|Combat Pheromones}}
{{SkillTable/end}}
 
{{doc}}[[Category:Templates]]</noinclude>

Latest revision as of 19:37, 29 August 2025

SkillBasic StatsDescription
Undermine
Undermine
Maneuver
Type:
No Target
Energy:
30
Cooldown:
16
Activates "Undermine" for 2 turns:

-50% Damage Taken
+50% Healing Efficiency
Replenishes 5% Max Health.
Can't perform any actions.

Receiving 25 points of damage removes the effect.

When the effect expires, allows the Rockeater Soldier to reposition within 4 tiles, ignoring all obstacles, and also grants +20% Armor Penetration and +15% Damage for 15 turns.

The effect stacks up to 5 turns.
Protect the Hive
Protect the Hive
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
6
Delivers two basic strikes.

Each successful hit reduces all cooldowns by 1 turn and also grants +3% Crit Chance for 5 turns for each ally within Vision.

The effect stacks up to 5 turns.
Toxic Salvo
Toxic Salvo
Attack
Type:
Target Point
Range:
6
Energy:
6
Cooldown:
10
Shoots a blob of slime, dealing 16 Poison Damage with 100% Accuracy.

If the target takes damage, with 50% chance applies it with "Weakness", "Enervation", or Poisoning for 3 turns.

The skill doesn't harm Rockeaters, instead granting them "Rapid Restoration" for 2 turns.
Combat Pheromones
Combat Pheromones
Passive
Grants strikes against targets affected by "Acid Bath" or Poisoning +10% Accuracy, +15% Life Drain, and +20% Damage.
Template-info.png Documentation

Usage

This template must be used with header for proper table display. Header has its own template:

{{SkillTable/head}}


First parameter is required to specify the skill. Skill data is stored in Skill data pages.

{{SkillTable/row|(SkillName)}}


Adding a second parameter will display a modified description, where the values are adjusted according to the Enemy's attributes (STR, AGL, PRC, VIT, WIL).

Intended for use on Enemy pages, see Skeleton Footman for example.

{{SkillTable/row|(SkillName)|1}}


Template also supports translation to other languages. Translated strings are stored in four different pages.

Ex:

See Category:Language_templates for more information.

Examples

{{SkillTable/head}}
{{SkillTable/row|Mighty Kick}}


Standard usage:

SkillBasic StatsDescription
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area, 3 Tiles
Range:
1
Energy:
10
Cooldown:
8
Modified by:
Strength,Agility,Perception
- Requires a one-handed sword
Delivers a strike to three adjacent targets with +26% Bodypart Damage and +57% Bleed Chance.

Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.


Usage with second parameter (this page isn't an Enemy page, all attributes return as 0, therefore values are lowered)

SkillBasic StatsDescription
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area, 3 Tiles
Range:
1
Energy:
10
Cooldown:
8
Modified by:
Strength,Agility,Perception
- Requires a one-handed sword
Delivers a strike to three adjacent targets with +15% Bodypart Damage and +30% Bleed Chance.

Grants +0% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.