Difference between revisions of "Stone Spikes"
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Stone Spikes
Spell
Modified by: Magic Power, Geomantic Power, Bonus Range
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Show formulasHide formulas
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<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div><noinclude> | |||
<div style="float: right">{{ | * Unlocked by reading [[Geomantic Treatise II]] or by spending 6 Attribute points into Vitality or Willpower. | ||
Stone Spike HP: <code>(MP+GP)*0,5*(Player's Max Energy / 100)</code> | |||
Stone Spike resistances: | |||
Slashing +33% | |||
Piercing +50% | |||
Blunt +20% | |||
Rending +33% | |||
Fire +50% | |||
Shock +50% | |||
Poison +200% | |||
Frost +75% | |||
Caustic +50% | |||
Unholy +100% | |||
Sacred +100% | |||
Psionic +200% | |||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]]</noinclude> | ||
Latest revision as of 03:45, 30 January 2025

Spell
24
12 
Type
Target Object
Range
5
Backfire Chance
40
Armor Penetration
15%
Modified by: Magic Power, Geomantic Power, Bonus Range
Destroys the chosen runic boulder, dealing 12 Piercing and 3 Crushing Damage to all tiles adjacent to it, and with 40% chance knocks the affected targets back.
Then, if the adjacent tiles are empty, summons stone spikes on them, which persist for 8 turns.
The spikes' Durability depends on the caster's Max Energy.
Then, if the adjacent tiles are empty, summons stone spikes on them, which persist for 8 turns.
The spikes' Durability depends on the caster's Max Energy.
Destroys the chosen runic boulder, dealing (12 * ((Magic Power + Geomantic Power) / 100)) Piercing and (3 * ((Magic Power + Geomantic Power) / 100)) Crushing Damage to all tiles adjacent to it, and with (40 * (Magic Power + Geomantic Power) / 100)% chance knocks the affected targets back.
Then, if the adjacent tiles are empty, summons stone spikes on them, which persist for 8 turns.
The spikes' Durability depends on the caster's Max Energy.
Then, if the adjacent tiles are empty, summons stone spikes on them, which persist for 8 turns.
The spikes' Durability depends on the caster's Max Energy.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Show formulasHide formulas
- Unlocked by reading Geomantic Treatise II or by spending 6 Attribute points into Vitality or Willpower.
Stone Spike HP: (MP+GP)*0,5*(Player's Max Energy / 100)
Stone Spike resistances:
Slashing +33% Piercing +50% Blunt +20% Rending +33% Fire +50% Shock +50% Poison +200% Frost +75% Caustic +50% Unholy +100% Sacred +100% Psionic +200%
Page last edited during patch: 0.9.1.18 | Data Page last updated in: 0.9.3.9
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