Difference between revisions of "Stone Armor"
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Stone Armor
Spell
Modified by: Magic Power, Geomantic Power
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Show formulasHide formulas
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* Dodged and Blocked attacks do not count against the amount of attacks absorbed by the Stone Armor. | |||
* Stone Armor explosion cannot crit. | |||
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[[Category:Skills]] | [[Category:Skills]]</noinclude> | ||
Latest revision as of 21:54, 11 April 2023
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Spell
18
16 
Type
No Target
Backfire Chance
10
Modified by: Magic Power, Geomantic Power
Activates "Stone Armor" for 4 turns (+4 turns for each stack of "Runic Empowerment"):
+15% Physical Resistance
+20% Nature Resistance
+15% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
When the effect expires or is activated again, the armor explodes, dealing 6 Arcane and 4 Crushing Damage to all adjacent targets, and with 50% chance Knocking them back.
The Crushing Damage increases by 100% for each strike or shot recieved over the course of the effect (but no more than 30).
Summoning runic boulders prolongs the effect's duration by 2 turns.
+15% Physical Resistance
+20% Nature Resistance
+15% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
When the effect expires or is activated again, the armor explodes, dealing 6 Arcane and 4 Crushing Damage to all adjacent targets, and with 50% chance Knocking them back.
The Crushing Damage increases by 100% for each strike or shot recieved over the course of the effect (but no more than 30).
Summoning runic boulders prolongs the effect's duration by 2 turns.
Activates "Stone Armor" for 4 turns (+4 turns for each stack of "Runic Empowerment"):
+15% Physical Resistance
+20% Nature Resistance
+15% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
When the effect expires or is activated again, the armor explodes, dealing (6 * (Magic Power + Geomantic Power) / 100) Arcane and (4 * (Magic Power + Geomantic Power) / 100) Crushing Damage to all adjacent targets, and with (50 * (Magic Power + Geomantic Power) / 100)% chance Knocking them back.
The Crushing Damage increases by 100% for each strike or shot recieved over the course of the effect (but no more than 3 * WIL).
Summoning runic boulders prolongs the effect's duration by 2 turns.
+15% Physical Resistance
+20% Nature Resistance
+15% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
When the effect expires or is activated again, the armor explodes, dealing (6 * (Magic Power + Geomantic Power) / 100) Arcane and (4 * (Magic Power + Geomantic Power) / 100) Crushing Damage to all adjacent targets, and with (50 * (Magic Power + Geomantic Power) / 100)% chance Knocking them back.
The Crushing Damage increases by 100% for each strike or shot recieved over the course of the effect (but no more than 3 * WIL).
Summoning runic boulders prolongs the effect's duration by 2 turns.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Show formulasHide formulas
- Dodged and Blocked attacks do not count against the amount of attacks absorbed by the Stone Armor.
- Stone Armor explosion cannot crit.
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.3.9
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