Difference between revisions of "Stone Armor"

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* Dodged and Blocked attacks do not count against the amount of attacks absorbed by the Stone Armor.
* Stone Armor explosion cannot crit.
 


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Latest revision as of 21:54, 11 April 2023


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Stone Armor
Stone Armor
Spell
18 Icon skill energycost.png 16 Icon skill cooldown.png

Type
No Target
Backfire Chance
10

Modified by: Magic Power, Geomantic Power
Activates "Stone Armor" for 4 turns (+4 turns for each stack of "Runic Empowerment"):

+15% Physical Resistance
+20% Nature Resistance
+15% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance

When the effect expires or is activated again, the armor explodes, dealing 6 Arcane and 4 Crushing Damage to all adjacent targets, and with 50% chance Knocking them back.

The Crushing Damage increases by 100% for each strike or shot recieved over the course of the effect (but no more than 30).

Summoning runic boulders prolongs the effect's duration by 2 turns.
Activates "Stone Armor" for 4 turns (+4 turns for each stack of "Runic Empowerment"):

+15% Physical Resistance
+20% Nature Resistance
+15% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance

When the effect expires or is activated again, the armor explodes, dealing (6 * (Magic Power + Geomantic Power) / 100) Arcane and (4 * (Magic Power + Geomantic Power) / 100) Crushing Damage to all adjacent targets, and with (50 * (Magic Power + Geomantic Power) / 100)% chance Knocking them back.

The Crushing Damage increases by 100% for each strike or shot recieved over the course of the effect (but no more than 3 * WIL).

Summoning runic boulders prolongs the effect's duration by 2 turns.

Passive bonus:
+1% Backfire Chance of other Magic Schools' spells

Show formulasHide formulas
  • Dodged and Blocked attacks do not count against the amount of attacks absorbed by the Stone Armor.
  • Stone Armor explosion cannot crit.


Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.3.9