Difference between revisions of "Petrification"

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* Unlocked by reading [[Geomantic Treatise III]] or by spending 12 Attribute points into Vitality or Willpower.
* Petrification cannot crit.
* Petrification cannot crit.
* The type of damage dealt is '''Pure'''. Pure damage is not affected by Protection or Resistances.
* The type of damage dealt is '''Pure'''. Pure damage is not affected by Protection or Resistances.

Latest revision as of 14:41, 4 February 2024

Petrification
Petrification
Spell
48 Icon skill energycost.png 32 Icon skill cooldown.png

Type
Target Object
Range
5
Backfire Chance
60
Armor Penetration
0%

Modified by: Magic Power, Geomantic Power, Bonus Range
Destroys the chosen runic boulder and with 66% chance applies all targets adjacent to it with Petrification for 2 turns (+2 turns for each stack of "Runic Empowerment" over I).

When a Petrified target receives damage, additionally deals 6 Pure Damage to it and worsens the Condition of its body parts by 3% (no more than once per turn).

Each Petrified enemy within Vision grants +20% Geomantic Power.
Destroys the chosen runic boulder and with (66 * (Magic Power + Geomantic Power) / 100)% chance applies all targets adjacent to it with Petrification for 2 turns (+2 turns for each stack of "Runic Empowerment" over I).

When a Petrified target receives damage, additionally deals (6 * (1 + Geomantic Power / 100)) Pure Damage to it and worsens the Condition of its body parts by 3% (no more than once per turn).

Each Petrified enemy within Vision grants +20% Geomantic Power.

Passive bonus:
+1% Backfire Chance of other Magic Schools' spells

Show formulasHide formulas
  • Unlocked by reading Geomantic Treatise III or by spending 12 Attribute points into Vitality or Willpower.
  • Petrification cannot crit.
  • The type of damage dealt is Pure. Pure damage is not affected by Protection or Resistances.

Petrified targets receive these attributes:

Slashing Resistance  +75%
Piercing Resistance  +75%
Rending Resistance   +75%
Blunt Resistance     +50%
Nature Resistance    +100%
Magic Resistance     +50%
Bleeding Resistance  +100%
Knockback Resistance +100%
Dodge Chance         -125%
Counter Chance       -100%
Block Chance         -100%
Block Power Recovery -100%
Swimming Cost        +50%


Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.3.9