Difference between revisions of "Earthquake"

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* Unlocked by reading [[Geomantic Treatise III]] or by spending 12 Attribute points into Vitality or Willpower.


Daze is calculate <b>after</b> target's resistances are lowered by this Spell.
Daze is calculate <b>after</b> target's resistances are lowered by this Spell.




<noinclude>
{{Template:Skill navbox}}
{{Template:Skill navbox}}
[[Category:Skills]]
[[Category:Skills]]</noinclude>

Latest revision as of 14:39, 4 February 2024

Earthquake
Earthquake
Spell
26 Icon skill energycost.png 12 Icon skill cooldown.png

Type
Target Object
Range
5
Backfire Chance
40
Armor Penetration
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Modified by: Magic Power, Geomantic Power, Bonus Range, Willpower
Destroys the chosen runic boulder, creating an earthquake in a 5x5 tile area, which persist for 8 turns.

Remaining in the earthquake:

Deals 3 Crushing Damage
Burns 3% Max Energy (but no more than 10)
Has 5% chance to cause Daze for 3 turns
Applies with -5% Control Resistance and -10% Move Resistance (the effect stacks and persists until the spell expires)
Destroys the chosen runic boulder, creating an earthquake in a 5x5 tile area, which persist for 8 turns.

Remaining in the earthquake:

Deals (3 * (Magic Power + Geomantic Power) / 100) Crushing Damage
Burns (3 * (Magic Power + Geomantic Power) / 100 * Max Energy / 100)% Max Energy (but no more than WIL)
Has (5 * (Magic Power + Geomantic Power) / 100)% chance to cause Daze for 3 turns
Applies with -5% Control Resistance and -10% Move Resistance (the effect stacks and persists until the spell expires)

Passive bonus:
+1% Backfire Chance of other Magic Schools' spells

Show formulasHide formulas

Daze is calculate after target's resistances are lowered by this Spell.


Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.3.9