Magic Mastery (skill tree)
This page shows all Magic Mastery skills.
“ | Learn a wide range of secret tecniques to increase the effectiveness of your spells and counter harmful magic | „ |
Main focus:
Support, Control, Weakening Effects
Skill List
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Seal of Finesse | Spell Type: No Target Energy: 10 Cooldown: 12 | Reduces Backfire Damage by 40% and activates Seal of Finess for 10 turns: -4% Backfire Chance -3% Fumble Chance -5% Backfire Damage Change -5% Cooldowns Duration Remaining on the same tile grants an extra stack of the effect (up to V). Moving to other tiles decreases the number of stacks. Moving with I stack removes the effect. |
Precise Movements | Passive | Each Ability Point invested into a specialized Magic School grants its Spells -1.5% Backfire Chance. Remaining on the same tile grants -5% Backfire Chance. The effect stacks up to 3 times. |
Dissipation | Passive | Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1.5% Magic and Nature Resistance for 5 turns. The effect stacks up to 20 times. |
Seal of Power | Spell Type: No Target Energy: 18 Cooldown: 20 | Activates Seal of Power for 5 turns: +20% Magic Power +10% Weapon Damage +1 Bonus Range Casting specialized spells transforms "Seal of Power" into the Seal of a corresponding Magic School and prolongs the effect´s duration by 3 turns (up to 9). Pyromancy: +15% Pyromantic Power, +25% Weapon Damage, dealt as Fire, +5% Miracle Chance, +5% Crit Chance Electromancy: +15% Electromantic Power, +25% Weapon Damage, dealt as Shock, -5% Backfire Chance, -5% Fumble Chance Geomancy: +15% Geomantic Power, -15% Damage Taken, +15% Block Chance, -5% Backfire Damage Change Casting Magic Mastery spells activates the original Seal. |
Treatise II | ||
Seal of Insight | Spell Type: No Target Energy: 10 Cooldown: 14 | Reveals 2-3 Places of Power on random tiles in a 2 radius around the caster that last for 20 turns. Moving to an empowered tile grants the caster an effect of "Place of Power", which persists as long as they don´t move to other tiles: +7.5% Magic Power -5% Spells Energy Cost +5% Miracle Chance +15% Energy Restoration Remaining on the Place of Power grants an extra stack of the effect (up to IV) and using Spells reduces the number of stacks. |
Lingering Incantations | Passive | Grants -10% Spells Energy Cost. Increases the duration of magical effects, areas, and summoned entities by 25%. |
Seal of Cleansing | Spell Type: Target Object Range: 6 Energy: 14 Cooldown: 24 | Removes all physical and magical effects from the target and everyone adjacent to it and destroys all summoned magical entities in its area of effect - this includes burning tiles and puddles of unholy blood, acid, and magma. Applies the affected Wraiths and the Undead with +20% Damage taken for 15 turns. Each removed effect or destroyed entity reduces all active Cooldowns by 1 turn and replenishes 4% Max Energy to the caster. When used on yourself: Grants +10% Miracle Chance and -10% Damage Taken for 6 turns per each removed positive effect |
Body and Spirit | Passive | Grants +10% Fatigue Resistance. Using Spells grants +10% Weapon Damage and +2.5% Crit Chance for 4 turns. Basic strikes and using Attack skills grant +10% Magic Power and -5% Backfire Chance for 4 turns. Both effects stacks up to 3 times. |
Treatise III | ||
Thaumaturgy | Passive | Grants all Spells +5% Miracle Chance and +35% Miracle Potency. Miracles grant -5% Backfire Chance and -5% Backfire Damage Change for 5 turns and also apply all enemies within Vision with -5% Magic Resistance and -5% Nature Resistance for 5 turns. Both effects stack up to 2 times. |
Seal of Reflection | Spell Type: Target Object Range: 6 Energy: 24 Cooldown: 30 | Applies the target with "Seal of Reflection" for 8 turns: +35% Magic Resistance +25% Nature Resistance +10% Physical Resistance +50% Damage Reflection While the target is under the effect of the Seal, all spells aimed at it will be Redirected to a random target within 8 tiles (if there is one). |
Treatise IV | ||
Seal of Shackles | Spell Type: Target Object Range: 5 Energy: 24 Cooldown: 26 | Applies the target with "Seal of Shackles" for 6 turns: -50% Energy Restoration +100% Abilities Energy Cost +100% Cooldown Duration +25% Fumble Chance +25% Backfire Chance Using abilities deals Arcane Damage equal to 25% the Energy spent. |
Arcane Lore | Passive | Grants +1% Magic Power and +0.5% Miracle Chance for each Ability Point invested into Sorcery trees. Magic Mastery abilities count as well. |
Page last edited during patch: 0.8.1.8
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